Monday, September 13, 2010

Halo Reach Reviews

Critics are gushing, as they always seem to when a Halo game appears. Predictably prolix, Eurogamer rates Halo: Reach 90 out of 100 and calls its campaign "a solid 10 hours of seismic spectacle that rarely puts a foot wrong in its pacing or design."

GamePro awards the game a perfect five out of five stars, calling it "a fantastic swan song for [developer] Bungie," concluding that "the only thing missing from this impressive entry is a number '4' in the title, because for all intents and purposes, Reach feels like the next big thing in the Halo franchise."

Writing with a bit less polish (but no less enthusiastically), IGN awards the game an "incredible" 9.5 out of 10, describing it as "a parting gift from Bungie that should keep players entertained through to the next generation...and if any other console shooter can better it in that time it'll be one hell of a feat."

The accolades aren't universal. Wired gives the game a respectable (but nearer "good" than "great") 80 out of 100, calling the multiplayer "amazing," but writing of the campaign that "there used to be a big difference between annual, flogged-to-death franchises and event games like Halo, but that line is blurring...and Reach takes a couple of chinks in its armor for retreading ground."

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